Hard-surface modeling

Hard-surface is the discipline of clean edges and controlled curvature — the foundation for game props, product design and sci-fi assets.

What you will learn

Bevels that hold up, subdivision workflows, booleans that do not break, and how to keep meshes editable for weeks after you finish them.

The final project

A small mechanical prop — a drill, a radio, a drone — modeled, detailed, and rendered with studio lighting.

Frequently asked questions

Is this course harder than basics?

Yes — take it after basics. The concepts build directly on that course.