Basics of 3D modeling

Every 3D artist starts with the same vocabulary: primitives, transforms, modifiers. This course teaches that vocabulary properly, so every later tool makes sense.

What you will learn

How to move, rotate and scale with precision. How modifiers like mirror, array and bevel shape geometry non-destructively. How to navigate any 3D scene without getting lost — the skill tutorials always assume you already have.

The final project

You model a small stylized scene from primitives: a desk, a lamp, a few props — rendered and lit. It is simple, and it goes in your portfolio.

Frequently asked questions

Do I need a strong computer?

Blender runs on most student laptops; we teach a lightweight workflow.